@version 1 # Battlechain : Decentralized turn based battle game # max players number : 1000 # reset action points daily at midnight # action points can be used for : attack , heal , feed and many more coming ... # the reset is read and consumed when player do their first resfresh action of the day ( new day find) actions triggered_by: interval, at: "0 0 * * *" do current_day = State.get("day",1) State.set("day", current_day + 1 ) end # end turn every 30 minutes # player can do only one action per turn actions triggered_by: interval, at: "*/30 * * * *" do current_turn = State.get("turn",1) State.set("turn", current_turn + 1 ) end # player can resurrect their archmon every 12 hours actions triggered_by: interval, at: "0 */12 * * *" do current_round = State.get("round",1) State.set("round", current_round + 1) end condition triggered_by: transaction, on: add_player(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player = get_player(Chain.get_genesis_address(player_previous_address)) player == nil ) ] actions triggered_by: transaction, on: add_player() do player_genesis_address = Chain.get_genesis_address(transaction.address) base_health = 10 base_power = 2 archmon = [ level: 1, xp: 0, base_health: base_health, base_power: base_power, health: base_health, power: base_power, is_ko: false ] player = [ action_points: 10, consumed_day: State.get("day",1) - 1, consumed_round: State.get("round",1) - 1, consumed_turn: State.get("turn",1) - 1 , last_action: [version: 0], archmon: archmon ] players = State.get("players", Map.new()) players = Map.set(players,player_genesis_address, player) State.set("players",players) end condition triggered_by: transaction, on: attack(player_address), as: [ content: ( player_attacker_previous_address = Chain.get_previous_address(transaction) player_attacker_genesis_address = Chain.get_genesis_address(player_attacker_previous_address) player_defender_genesis_address = Chain.get_genesis_address(String.to_hex(player_address)) player_attacker = get_player(player_attacker_genesis_address) player_defender = get_player(player_defender_genesis_address) #if player_attacker_genesis_address != player_defender_genesis_address do players_are_known? = player_attacker != nil && player_defender != nil archmons_ko? = !player_attacker.archmon.is_ko && !player_defender.archmon.is_ko players_are_known? && archmons_ko? && player_attacker.action_points > 0 && player.consumed_turn < State.get("turn",1) #else #false #end ) ] actions triggered_by: transaction, on: attack(player_address) do players = State.get("players") player_attacker_previous_address = Chain.get_previous_address(transaction) player_attacker_genesis_address = Chain.get_genesis_address(player_attacker_previous_address) player_defender_genesis_address = Chain.get_genesis_address(String.to_hex(player_address)) player_attacker = Map.get(players,player_attacker_genesis_address) player_defender = Map.get(players,player_defender_genesis_address) attacker_power = player_attacker.archmon.power defender_health = player_defender.archmon.health - attacker_power action_code = nil defender_archmon = player_defender.archmon if defender_health <= 0 do defender_archmon = Map.set(defender_archmon,"health", 0) defender_archmon = Map.set(defender_archmon,"is_ko", true) action_code = "ko" else defender_archmon = Map.set(defender_archmon,"health", defender_health) action_code = "hit" end action = create_action(player_attacker, action_code, player_defender_genesis_address, nil) player_defender = Map.set(player_defender,"archmon",defender_archmon ) player_attacker = Map.set(player_attacker,"last_action",action) player_attacker = Map.set(player_attacker,"action_points", player_attacker.action_points - 1) player_attacker = Map.set(player_attacker,"consumed_turn", State.get("turn",1)) players = Map.set(players,player_attacker_genesis_address, player_attacker) players = Map.set(players,player_defender_genesis_address, player_defender) State.set("players", players) Contract.set_content(Json.to_string(action)) end condition triggered_by: transaction, on: feed(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player_genesis_address = Chain.get_genesis_address(player_previous_address) player = get_player(player_genesis_address) player != nil && !player.archmon.is_ko && player.action_points > 0 && player.consumed_turn < State.get("turn",1) ) ] actions triggered_by: transaction, on: feed() do players = State.get("players") player_previous_address = Chain.get_previous_address(transaction) player_genesis_address = Chain.get_genesis_address(player_previous_address) player = Map.get(players,player_genesis_address) archmon = player.archmon exp_from_feed = 20 xp_after_feed = archmon.xp + exp_from_feed xp_to_next_level = get_xp_to_next_level(archmon.level) message = nil if xp_after_feed >= xp_to_next_level do add_xp = xp_after_feed - xp_to_next_level #level up archmon = level_up(archmon, add_xp ) message ="level up" else archmon = Map.set(archmon,"xp", xp_after_feed) message ="xp up" end action = create_action(player, "feed",player_genesis_address,message) player = Map.set(player,"last_action", action) player = Map.set(player,"action_points", player.action_points - 1) player = Map.set(player,"consumed_turn", State.get("turn",1)) player = Map.set(player,"archmon", archmon) players = Map.set(players,player_genesis_address,player) State.set("players", players) Contract.set_content(Json.to_string(action)) end condition triggered_by: transaction, on: heal(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player_genesis_address = Chain.get_genesis_address(player_previous_address) player = get_player(player_genesis_address) if player != nil && player.action_points > 0 do player.consumed_turn < State.get("turn",1) && !player.archmon.is_ko && player.archmon.health < player.archmon.base_health else false end ) ] actions triggered_by: transaction, on: heal() do players = State.get("players") player_previous_address = Chain.get_previous_address(transaction) player_genesis_address = Chain.get_genesis_address(player_previous_address) player = Map.get(players,player_genesis_address) archmon = player.archmon if archmon.health + archmon.power < archmon.base_health do archmon = Map.set(archmon,"health", archmon.health + archmon.power) else archmon = Map.set(archmon,"health", archmon.base_health) end action = create_action(player, "heal", player_genesis_address, nil) player = Map.set(player,"last_action",action) player = Map.set(player,"action_points", player.action_points - 1 ) player = Map.set(player,"consumed_turn",State.get("turn",1)) player = Map.set(player,"archmon",archmon) players = Map.set(players,player_genesis_address,player) State.set("players", players) Contract.set_content(Json.to_string(action)) end condition triggered_by: transaction, on: refresh_action_points(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player_genesis_address = Chain.get_genesis_address(player_previous_address) player = get_player(player_genesis_address) player != nil && player.consumed_day < State.get("day", 1)) && player.action_points == 0 ] actions triggered_by: transaction, on: refresh_action_points() do players = State.get("players") player_previous_address = Chain.get_previous_address(transaction) player_genesis_address = Chain.get_genesis_address(player_previous_address) player = Map.get(players,player_genesis_address) player = Map.set(player,"action_points", 10) player = Map.set(player,"consumed_day",State.get("day",1)) players = Map.set(players,player_genesis_address, player) State.set("players", players) end condition triggered_by: transaction, on: resurrect(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player_genesis_address = Chain.get_genesis_address(player_previous_address) player = get_player(player_genesis_address) player != nil && player.archmon.is_ko && player.consumed_round < State.get("round",1) ) ] actions triggered_by: transaction, on: resurrect() do players = State.get("players") player_previous_address = Chain.get_previous_address(transaction) player_genesis_address = Chain.get_genesis_address(player_previous_address) player = Map.get(players,player_genesis_address ) archmon = player.archmon archmon = Map.set(archmon, "health", archmon.base_health) archmon = Map.set(archmon, "is_ko", false) player = Map.set(player,"archmon", archmon) player = Map.set(player,"consumed_round", State.get("round",1)) players = Map.set(players,player_genesis_address,player) State.set("players",players) end fun create_action(player,code,target,message) do last_action = Map.get(player,"last_action") action = [ code: code, message: message, version: last_action.version + 1 ] action end fun save_action(player,action) do player = Map.set(player,"last_action",action) player = Map.set(player,"action_points", player.action_points - 1) player end fun level_up(archmon,add_xp) do archmon = Map.set(archmon,"base_health", archmon.base_health + 5) archmon = Map.set(archmon,"health", archmon.base_health) archmon = Map.set(archmon,"base_power", archmon.base_power + 1) archmon = Map.set(archmon,"power", archmon.base_power) archmon = Map.set(archmon,"level", archmon.level + 1) archmon = Map.set(archmon,"xp",add_xp) archmon end fun get_xp_to_next_level(current_level) do current_level * 20 end fun is_known(player_genesis_address) do players = State.get("players", Map.new()) player = Map.get(players, player_genesis_address) player != nil end fun get_player(player_genesis_address) do players = State.get("players", Map.new()) Map.get(players, player_genesis_address, nil) end export fun get_player_info(player_genesis_address) do player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players", Map.new()) Map.get(players, player_genesis_address, nil) end export fun get_archmon_info(player_genesis_address) do player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players") player = Map.get(players, player_genesis_address) archmon = nil if player do archmon = player.archmon end archmon end export fun get_last_action(player_genesis_address) do player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players") player = Map.get(players, player_genesis_address) last_action = nil if player do last_action = player.last_action end last_action end export fun get_turn() do State.get("turn",1) end export fun get_round() do State.get("round",1) end export fun get_day() do State.get("day",1) end
Content (0 B)
{ "day": 8, "players": { "00000ADB339FE21E5B7D58B967182B43603C3B26C4452B5EBA6EF6E9C99C54231EEC": { "action_points": 10, "archmon": { "base_health": 10, "base_power": 2, "health": 10, "is_ko": false, "level": 1, "power": 2, "xp": 0 }, "consumed_day": 0, "consumed_round": 0, "consumed_turn": 1, "last_action": { "version": 0 } }, "00007FF81D78413058B8C9E2799E59F2BE28E3F454767D3DBE479403B40C4DFF5FE9": { "action_points": 10, "archmon": { "base_health": 10, "base_power": 2, "health": 10, "is_ko": false, "level": 1, "power": 2, "xp": 0 }, "consumed_day": 0, "consumed_round": 0, "consumed_turn": 0, "last_action": { "version": 0 } } }, "round": 47, "turn": 2415 }
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Secret shared with 1 key
Encoded secret
4A32796B2EDB33588A6D581B9BDD02D7090E7791B6988F0896DB7ACA6DB2E1BAE2665F37B7BAE17C78C7B6CD4EAB95673D51FE99439D4E4F555CC60F
Authorized keys
- 00017877BCF4122095926A49489009649603AB129822A19EF9D573B8FD714911ED7F
Contract recipients (0)
Inputs (0)
Contract inputs (0)
Unspent outputs (0)
Previous public key
0001C102F762EA19BAB9E861666C7CCFA29558FD127430EBF8E8D5F31E82107338BF
Previous signature
B9F50E3C0511A7CFCFCE46209F3E0952CF9BB191A3854A82DD51A043AAA29C5F33E705084E43E26F9C54344A6FFC4C6BF1334BD6A6F28668BF1CB60434B85407
Origin signature
3045022100D0761E577E1C14CF1524DB26895D42D3E2163CDB57B5BF12F3AE4E525A31A27F02203B91D65282897B11351A8168E58AD8E3E6C2560DD7E7AA54194B552FC28E14A7
Proof of work
010204AA023E1E039788AD4B8F713C8871CA39A177414A99A0788993AD725B1FBB7AD5E4CAC86151A9E03451DCACB1EFC100B1E450FCEDAF5E5005F3A4C503D1D29712
Proof of integrity
00211207BE02BACC45F3E5A772ED1026F95BD802C2B0DDAC9A38A0757870868A2C
Coordinator signature
81EAF670AE3EF7AF1F0817D598105B0B562B34FDD5C38814B105EBAEC1A5D09294B14650617B9F0E11B9BE2B7D1976FF0D414B60D335A02D0294D56284325E08
Validator #1 public key
0001C889E476394F1D3361438AC70864AFCC1E3E4B25B62D42C6B38E4200B068B5C5
Validator #1 signature
43D786676EF826831A4DD3F5284EB77C3C9FB0C4261C3A4B2B0A7B92168EAB6E4DC70A08A82165400EE662CD35A0131155D8CFA9052AFC51B44C06C180A96306
Validator #2 public key
0001118FF200888730B2963590093B3E384A49F58832314D00A9E65E07505DBBC73E
Validator #2 signature
555F8D9989C95FFAD714FA053450E53BDE102A7E987C377E221B7DA92F39657402EFFB7E7E949A195E35DFEA67F3D340F0CACD99640AD41A10CC26B321C8EA05