@version 1 # Battlechain : Decentralized turn based battle game # max players number : 1000 # reset action points daily at midnight # action points can be used for : attack , heal , feed and many more coming ... # the reset is read and consumed when player do their first action of the day ( new day find) actions triggered_by: interval, at: "0 0 * * *" do current_day = State.get("day",1) State.set("day", current_day + 1 ) end # end turn every 5 minutes # player can do only one action per turn actions triggered_by: interval, at: "*/5 * * * *" do current_turn = State.get("turn",1) State.set("turn", current_turn + 1 ) end # resurrect all archmon every hour actions triggered_by: interval, at: "0 * * * *" do current_rez_round = State.get("rez_round",1) State.set("rez_round", current_rez_round + 1) end condition triggered_by: transaction, on: add_player(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player = get_player(Chain.get_genesis_address(player_previous_address)) player == nil ) ] actions triggered_by: transaction, on: add_player() do player_genesis_address = Chain.get_genesis_address(transaction.address) base_health = 10 base_power = 2 archmon = [ level: 1, xp: 0, base_health: base_health, base_power: base_power, health: base_health, power: base_power, is_ko: false ] player = [ action_points: 10, consumed_day: State.get("day",1), consumed_rez_round: State.get("rez_round",1), consumed_turn: State.get("turn",1) - 1 , last_action: nil, archmon: archmon ] players = State.get("players", Map.new()) players = Map.set(players,player_genesis_address, player) State.set("players",players) end #player_attacker = get_player(Chain.get_genesis_address(transaction.address)) #player_defender = get_player(Chain.get_genesis_address(player_address)) #player_attacker != nil && player_defender != nil #&& player_attacker_genesis_address != player_defender_genesis_address # && !player_attacker.archmon.is_ko #&& !player_defender.archmon.is_ko #&& player_attacker.action_points > 0 condition triggered_by: transaction, on: attack(player_address), as: [ content: ( player_attacker_previous_address = Chain.get_previous_address(transaction) player_attacker_genesis_address = Chain.get_genesis_address(player_attacker_previous_address) player_defender_genesis_address = Chain.get_genesis_address(String.to_hex(player_address)) player_attacker = get_player(player_attacker_genesis_address) player_defender = get_player(player_defender_genesis_address) player_attacker != nil && player_defender != nil && !player_attacker.archmon.is_ko && !player_defender.archmon.is_ko && player_attacker.action_points > 0 ) ] actions triggered_by: transaction, on: attack(player_address) do players = State.get("players") player_attacker_previous_address = Chain.get_previous_address(transaction) player_attacker_genesis_address = Chain.get_genesis_address(player_attacker_previous_address) player_defender_genesis_address = Chain.get_genesis_address(String.to_hex(player_address)) player_attacker = Map.get(players,player_attacker_genesis_address) player_defender = Map.get(players,player_defender_genesis_address) attacker_power = player_attacker.archmon.power defender_health = player_defender.archmon.health - attacker_power action = nil defender_archmon = player_defender.archmon if defender_health <= 0 do defender_archmon = Map.set(defender_archmon,"health", 0) defender_archmon = Map.set(defender_archmon,"is_ko", true) action = [ code: "ko", target: player_defender_genesis_address_hex ] else defender_archmon = Map.set(defender_archmon,"health", defender_health) action = [ code: "hit", target: player_defender_genesis_address_hex ] end player_defender = Map.set(player_defender,"archmon",defender_archmon ) player_attacker = Map.set(player_attacker,"last_action",action) player_attacker = Map.set(player_attacker,"action_points", player_attacker.action_points - 1) players = Map.set(players,player_attacker_genesis_address, player_attacker) players = Map.set(players,player_defender_genesis_address, player_defender) State.set("players", players) Contract.set_content(Json.to_string(action)) end condition triggered_by: transaction, on: feed(), as: [] actions triggered_by: transaction, on: feed() do players = State.get("players") player_genesis_address = Chain.get_genesis_address(transaction.address) player = Map.get(players,player_genesis_address) archmon = player.archmon xp_from_feed = 20 xp_after_feed = archmon.xp + xp_from_feed xp_to_next_level = get_xp_to_next_level(archmon.level) message = nil if xp_after_feed >= xp_to_next_level do add_xp = xp_after_feed - xp_to_next_level #level up archmon = level_up(archmon, add_xp ) message = "level up" else archmon = Map.set(archmon,"xp", xp_after_feed) message = "xp up" end action = [ code: "feed", target: player_genesis_address, message: message ] #Contract.set_content("feed from : #{player_genesis_address},#{Json.to_string(archmon)}") end condition triggered_by: transaction, on: heal(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player = get_player(Chain.get_genesis_address(player_previous_address)) player != nil && !player.archmon.is_ko && player.action_points > 0 ) ] actions triggered_by: transaction, on: heal() do players = State.get("players") player_genesis_address_hex = Chain.get_genesis_address(transaction.address) player = Map.get(players,player_genesis_address_hex) archmon = player.archmon if archmon.health + 2 < archmon.base_health do archmon = Map.set(archmon,"health", archmon.health + 2) else archmon = Map.set(archmon,"health", archmon.base_health) end action = [ code: "heal", target: player_genesis_address_hex ] player = Map.set(player,"last_action",action) player = Map.set(player,"action_points", player.action_points - 1 ) player = Map.set(player,"archmon",archmon) players = Map.set(players,player_genesis_address_hex,player) State.set("players", players) Contract.set_content(Json.to_string(action)) end condition triggered_by: transaction, on: refresh_action_points(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player = get_player(Chain.get_genesis_address(player_previous_address)) player != nil && player.consumed_day < State.get("day", 1)) ] actions triggered_by: transaction, on: refresh_action_points() do players = State.get("players") player_genesis_address_hex = Chain.get_genesis_address(transaction.address) player = Map.get(players,player_genesis_address_hex) player = Map.set(player,"action_points", 10) player = Map.set(player,"consumed_day",State.get("day",1)) players = Map.set(players,player_genesis_address_hex, player) State.set("players", player) end condition triggered_by: transaction, on: resurrect(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player = get_player(Chain.get_genesis_address(player_previous_address)) player != nil && player.archmon.is_ko && player.consumed_rez_round < State.get("rez_round",1) ) ] actions triggered_by: transaction, on: resurrect() do players = State.get("players") player_genesis_address_hex = Chain.get_genesis_address(transaction.address) player = Map.get(players,player_genesis_address_hex ) Map.set(player.archmon, "health", player.archmon.base_health) Map.set(player,"consumed_rez_round", State.get("rez_round",1)) Map.set(players,player_genesis_address_hex,player) State.set("players",players) end fun save_action(player,action) do player = Map.set(player,"last_action",action) player = Map.set(player,"action_points", player.action_points - 1) player end fun level_up(archmon,add_xp) do archmon = Map.set(archmon,"base_health", archmon.base_health + 5) archmon = Map.set(archmon,"health", archmon.base_health + 5) archmon = Map.set(archmon,"base_power", archmon.base_power + 1) archmon = Map.set(archmon,"power", archmon.base_power + 1) archmon = Map.set(archmon,"level", archmon.level + 1) archmon = Map.set(archmon,"xp",add_xp) archmon end fun get_xp_to_next_level(current_level) do current_level * 20 end fun is_known(player_genesis_address) do players = State.get("players", Map.new()) player = Map.get(players, player_genesis_address) player != nil end fun get_player(player_genesis_address) do players = State.get("players", Map.new()) Map.get(players, player_genesis_address, nil) end export fun get_player_info(player_genesis_address) do player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players", Map.new()) Map.get(players, player_genesis_address, nil) end export fun get_archmon_info(player_genesis_address) do player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players") player = Map.get(players, player_genesis_address) archmon = nil if player do archmon = player.archmon end archmon end export fun get_last_action(player_genesis_address) do player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players") player = Map.get(players, player_genesis_address) last_action = nil if player do last_action = player.last_action end last_action end
Content (0 B)
{ "day": 5, "players": { "00007FF81D78413058B8C9E2799E59F2BE28E3F454767D3DBE479403B40C4DFF5FE9": { "action_points": 10, "archmon": { "base_health": 10, "base_power": 2, "health": 10, "is_ko": false, "level": 1, "power": 2, "xp": 0 }, "consumed_day": 1, "consumed_rez_round": 1, "consumed_turn": 0, "last_action": null } }, "rez_round": 671, "turn": 16588 }
-
Secret shared with 1 key
Encoded secret
042CC2EFC1BFCE4D67A50C9473D05654237E59582B892E3B2B1D1E1B27625BE043C45E64076CB0E6F979A2882BB37E342387A055054D8ADAEF58084D
Authorized keys
- 00017877BCF4122095926A49489009649603AB129822A19EF9D573B8FD714911ED7F
Contract recipients (0)
Inputs (0)
Contract inputs (0)
Unspent outputs (0)
Previous public key
00013DB85D3FC82B12C036594A7D91A4F9FE5B8AFE3A5EEC8AA73951BFDA618FFF03
Previous signature
7457E0396E1976B8719A44A3163544D3A96A5028C4EBC85B7D08DA64C2004260296F0F0F02DA5CC0E95EC7601D296C554FF7D46167771DFE5A116D481B976308
Origin signature
3045022041C41DB77767B2B65FC1A7A314890BE0BF2F1558CE0A14E5306A1CD27C56E071022100B1B871FE78072317EB2F83EF5AB408BDB45502ECD359D92D784B3C1CA8BA496F
Proof of work
010204892A04DBE05192BCB662689E7E19700F3F7202028EF0A9F20635C4948436ED85A43BA3017281EE97781342DD8F24ED6F583B5FE542830FDB5191A11843A72A61
Proof of integrity
00D88C918E57682E29871B021849E88D8812AF0D5F4F05AB988E1D8F30A0791BE0
Coordinator signature
A2D8B00FA8F6BFF5866DFAD07D635197557DC95CAD3ACEF6B32C7CB24DBD12ABD4897550B33A001986EFA1465F4F6BA36DD52E5C464C284D9E74FC0061BB8907
Validator #1 public key
0001C889E476394F1D3361438AC70864AFCC1E3E4B25B62D42C6B38E4200B068B5C5
Validator #1 signature
A066F90AD97A8364B23DEB08FDD6946BC8CB98934959004593F5FC93E91DC3AD35F678DC40A19E462E83C2944BFE1AAD16F3EC89E90CB87C6248371C8915B307
Validator #2 public key
0001A5E6F6D02CE7E311CF3CC87C79329877BC7E086C52A92FDED417D6F7D43F13C5
Validator #2 signature
35FD6A30F1087FB8148C1DBD8AD380C6173C8F10F1B602DC11731694784413BB2D57DD1F613398E67E054508EB5B656A5E1379CFA4B8160660F0256B1C8FBF03