@version 1 # Battlechain : Decentralized turn based battle game # max players number : 1000 # reset action points daily at midnight # action points can be used for : attack , heal , feed and many more coming ... # the reset is read and consumed when player do their first action of the day ( new day find) actions triggered_by: interval, at: "0 0 * * *" do current_day = State.get("day",1) State.set("day", current_day + 1 ) end # end turn every 5 minutes # player can do only one action per turn actions triggered_by: interval, at: "*/5 * * * *" do current_turn = State.get("turn",1) State.set("turn", current_turn + 1 ) end # resurrect all archmon every hour actions triggered_by: interval, at: "0 * * * *" do current_rez_round = State.get("rez_round",1) State.set("rez_round", current_rez_round + 1) end condition triggered_by: transaction, on: add_player(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player = get_player(Chain.get_genesis_address(player_previous_address)) player == nil ) ] actions triggered_by: transaction, on: add_player() do player_genesis_address = Chain.get_genesis_address(transaction.address) base_health = 10 base_power = 2 archmon = [ level: 1, xp: 0, base_health: base_health, base_power: base_power, health: base_health, power: base_power, is_ko: false ] player = [ action_points: 10, consumed_day: State.get("day",1), consumed_rez_round: State.get("rez_round",1), consumed_turn: State.get("turn",1) - 1 , last_action: nil, archmon: archmon ] players = State.get("players", Map.new()) players = Map.set(players,player_genesis_address, player) State.set("players",players) end #player_attacker = get_player(Chain.get_genesis_address(transaction.address)) #player_defender = get_player(Chain.get_genesis_address(player_address)) #player_attacker != nil && player_defender != nil #&& player_attacker_genesis_address != player_defender_genesis_address # && !player_attacker.archmon.is_ko #&& !player_defender.archmon.is_ko #&& player_attacker.action_points > 0 condition triggered_by: transaction, on: attack(player_address), as: [ content: ( player_attacker_previous_address = Chain.get_previous_address(transaction) player_attacker_genesis_address = Chain.get_genesis_address(player_attacker_previous_address) player_defender_genesis_address = Chain.get_genesis_address(String.to_hex(player_address)) player_attacker = get_player(player_attacker_genesis_address) player_defender = get_player(player_defender_genesis_address) player_attacker != nil && player_defender != nil && !player_attacker.archmon.is_ko && !player_defender.archmon.is_ko && player_attacker.action_points > 0 ) ] actions triggered_by: transaction, on: attack(player_address) do players = State.get("players") player_attacker_previous_address = Chain.get_previous_address(transaction) player_attacker_genesis_address = Chain.get_genesis_address(player_attacker_previous_address) player_defender_genesis_address = Chain.get_genesis_address(String.to_hex(player_address)) player_attacker = Map.get(players,player_attacker_genesis_address) player_defender = Map.get(players,player_defender_genesis_address) attacker_power = player_attacker.archmon.power defender_health = player_defender.archmon.health - attacker_power action = nil defender_archmon = player_defender.archmon if defender_health <= 0 do defender_archmon = Map.set(defender_archmon,"health", 0) defender_archmon = Map.set(defender_archmon,"is_ko", true) action = [ code: "ko", target: player_defender_genesis_address_hex ] else defender_archmon = Map.set(defender_archmon,"health", defender_health) action = [ code: "hit", target: player_defender_genesis_address_hex ] end player_defender = Map.set(player_defender,"archmon",defender_archmon ) player_attacker = Map.set(player_attacker,"last_action",action) player_attacker = Map.set(player_attacker,"action_points", player_attacker.action_points - 1) players = Map.set(players,player_attacker_genesis_address, player_attacker) players = Map.set(players,player_defender_genesis_address, player_defender) State.set("players", players) Contract.set_content(Json.to_string(action)) end condition triggered_by: transaction, on: feed(), as: [] actions triggered_by: transaction, on: feed() do players = State.get("players") player_genesis_address = Chain.get_genesis_address(transaction.address) player = Map.get(players,player_genesis_address) archmon = player.archmon xp_from_feed = 20 #xp_after_feed = archmon.xp + xp_from_feed Contract.set_content("feed from : #{player_genesis_address},#{Json.to_string(archmon)}, with xp : ${xp_after_feed}") end condition triggered_by: transaction, on: heal(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player = get_player(Chain.get_genesis_address(player_previous_address)) player != nil && !player.archmon.is_ko && player.action_points > 0 ) ] actions triggered_by: transaction, on: heal() do players = State.get("players") player_genesis_address_hex = Chain.get_genesis_address(transaction.address) player = Map.get(players,player_genesis_address_hex) archmon = player.archmon if archmon.health + 2 < archmon.base_health do archmon = Map.set(archmon,"health", archmon.health + 2) else archmon = Map.set(archmon,"health", archmon.base_health) end action = [ code: "heal", target: player_genesis_address_hex ] player = Map.set(player,"last_action",action) player = Map.set(player,"action_points", player.action_points - 1 ) player = Map.set(player,"archmon",archmon) players = Map.set(players,player_genesis_address_hex,player) State.set("players", players) Contract.set_content(Json.to_string(action)) end condition triggered_by: transaction, on: refresh_action_points(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player = get_player(Chain.get_genesis_address(player_previous_address)) player != nil && player.consumed_day < State.get("day", 1)) ] actions triggered_by: transaction, on: refresh_action_points() do players = State.get("players") player_genesis_address_hex = Chain.get_genesis_address(transaction.address) player = Map.get(players,player_genesis_address_hex) player = Map.set(player,"action_points", 10) player = Map.set(player,"consumed_day",State.get("day",1)) players = Map.set(players,player_genesis_address_hex, player) State.set("players", player) end condition triggered_by: transaction, on: resurrect(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player = get_player(Chain.get_genesis_address(player_previous_address)) player != nil && player.archmon.is_ko && player.consumed_rez_round < State.get("rez_round",1) ) ] actions triggered_by: transaction, on: resurrect() do players = State.get("players") player_genesis_address_hex = Chain.get_genesis_address(transaction.address) player = Map.get(players,player_genesis_address_hex ) Map.set(player.archmon, "health", player.archmon.base_health) Map.set(player,"consumed_rez_round", State.get("rez_round",1)) Map.set(players,player_genesis_address_hex,player) State.set("players",players) end fun save_action(player,action) do player = Map.set(player,"last_action",action) player = Map.set(player,"action_points", player.action_points - 1) player end fun level_up(archmon,add_xp) do archmon = Map.set(archmon,"base_health", archmon.base_health + 5) archmon = Map.set(archmon,"health", archmon.base_health + 5) archmon = Map.set(archmon,"base_power", archmon.base_power + 1) archmon = Map.set(archmon,"power", archmon.base_power + 1) archmon = Map.set(archmon,"level", archmon.level + 1) archmon = Map.set(archmon,"xp",add_xp) archmon end fun get_xp_to_next_level(current_level) do current_level * 20 end fun is_known(player_genesis_address) do players = State.get("players", Map.new()) player = Map.get(players, player_genesis_address) player != nil end fun get_player(player_genesis_address) do players = State.get("players", Map.new()) Map.get(players, player_genesis_address, nil) end export fun get_player_info(player_genesis_address) do player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players", Map.new()) Map.get(players, player_genesis_address, nil) end export fun get_archmon_info(player_genesis_address) do player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players") player = Map.get(players, player_genesis_address) archmon = nil if player do archmon = player.archmon end archmon end export fun get_last_action(player_genesis_address) do player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players") player = Map.get(players, player_genesis_address) last_action = nil if player do last_action = player.last_action end last_action end
Content (0 B)
{ "day": 6, "players": { "00007FF81D78413058B8C9E2799E59F2BE28E3F454767D3DBE479403B40C4DFF5FE9": { "action_points": 10, "archmon": { "base_health": 10, "base_power": 2, "health": 10, "is_ko": false, "level": 1, "power": 2, "xp": 0 }, "consumed_day": 1, "consumed_rez_round": 1, "consumed_turn": 0, "last_action": null } }, "rez_round": 792, "turn": 19356 }
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Secret shared with 1 key
Encoded secret
641526CB28F480A563EA8ECF8288700370F49B341C2C50BBF3B0F258A71098C460842F6D743D930C3677175E028326B99ED81E91D15D3F20BFF79BBB
Authorized keys
- 00017877BCF4122095926A49489009649603AB129822A19EF9D573B8FD714911ED7F
Contract recipients (0)
Inputs (0)
Contract inputs (0)
Unspent outputs (0)
Previous public key
0001E701752BE1663A5D074B32ECF2920BCEDECADF38372F3CCC568ED32325F8BE42
Previous signature
B299DD624F0BFAA17903A1578A0E2FE4D0EE9F1EE860D897AB77D7FAF35EE569BADDA5063FFFFB215522B324930ADC7E8D94FE39EE183F1A8D5E8C93EAE33505
Origin signature
3045022100FC694C9432401C83BE83E0EF615BC70CC644C41D1575C9357A5FC3E2B1ADF449022033F9BE2E92318538907D76773FF752078A97E1AFD92B37E8246AF38D3AD5CEF6
Proof of work
0102046C40DA35A5E56A9CE2DBF0098DB8DABF2B7F5E137C7758731F5ABAAEDC16CD890DD9D4D623206B863C8F60FBED5A54DEC7DC5EF2A67BE2F41DD3E3854D4B0331
Proof of integrity
003941F742A6A94D15666206A70E9914F157E405006CEC9162553D55AA3AA50739
Coordinator signature
D66D3EBD6D18ED6111C9820080A7BFB4DD3DFA94726283D850882FDEEC05FE0FADF60BA1FD006D4DF656A571D9AD4B00C3EF45477EA10E821685CFD1F2AD7C02
Validator #1 public key
000134C0EC1A10E466EAEF43BF20464C614B4FB1D4E7BD8FD72F107D756638FE43AB
Validator #1 signature
3181B35802CF1475E4DE943C08BA8DF51C2CD3357F8E67284CD44676F96A8AA948A081DA4C4403071311DC3D9057BB33B0055FE6F410FDA1104EF2F00C17990A
Validator #2 public key
00013979F182FBF100A7D850091072443374862E8A007B24B5E14A1405B1F3B1F406
Validator #2 signature
E018B0EC45CE6823BEE3872191F659A6DE3D784E27E3DF7F5A933FA5EDD499159606F23572FE984D5B4C94618B4D3E6628D241BCC87FB32E110450470513E500