@version 1 # Battlechain : Decentralized turn based battle game # max players number : 1000 # reset action points daily at midnight # action points can be used for : attack , heal , feed and many more coming ... # the reset is read and consumed when player do their first action of the day ( new day find) actions triggered_by: interval, at: "0 0 * * *" do current_day = State.get("day",1) State.set("day", current_day + 1 ) end # end turn every 5 minutes # player can do only one action per turn actions triggered_by: interval, at: "*/5 * * * *" do current_turn = State.get("turn",1) State.set("turn", current_turn + 1 ) end # resurrect all archmon every hour actions triggered_by: interval, at: "0 * * * *" do current_rez_round = State.get("rez_round",1) State.set("rez_round", current_rez_round + 1) end condition triggered_by: transaction, on: add_player(), as: [ content: ( player = get_player(Chain.get_genesis_address(transaction.address)) player == nil ) ] actions triggered_by: transaction, on: add_player() do player_genesis_address_hex = Chain.get_genesis_address(transaction.address) base_health = 10 base_power = 2 archmon = [ level: 1, xp: 0, base_health: base_health, base_power: base_power, health: base_health, power: base_power, is_ko: false ] player = [ action_points: 10, consumed_day: State.get("day",1), consumed_rez_round: State.get("rez_round",1), consumed_turn: State.get("turn",1) - 1 , last_action: nil, archmon: archmon ] players = State.get("players", Map.new()) players = Map.set(players,player_genesis_address_hex, player) State.set("players",players) end #player_attacker = get_player(Chain.get_genesis_address(transaction.address)) #player_defender = get_player(Chain.get_genesis_address(player_address)) #player_attacker != nil && player_defender != nil && !player_attacker.archmon.is_ko #&& !player_defender.archmon.is_ko #&& player_attacker.action_points > 0 condition triggered_by: transaction, on: attack(player_address), as: [ content: ( player_attacker = get_player(Chain.get_genesis_address(transaction.address)) player_defender = get_player(Chain.get_genesis_address(String.to_hex(player_address))) player_attacker != nil && player_defender != nil ) ] actions triggered_by: transaction, on: attack(player_address) do players = State.get("players") player_raw_transaction_address = transaction.address player_raw_genesis_address = Chain.get_genesis_address(transaction.address) player_attacker_previous_address = Chain.get_previous_address(transaction) player_attacker_genesis_address_hex = Chain.get_genesis_address(player_attacker_previous_address) player_defender_genesis_address_hex = Chain.get_genesis_address(String.to_hex(player_address)) player_defender_without_hex = Chain.get_genesis_address(player_address) player_attacker = Map.get(players,player_attacker_genesis_address_hex) player_defender = Map.get(players,player_defender_genesis_address_hex) attacker_power = player_attacker.archmon.power defender_health = player_defender.archmon.health - attacker_power action = nil defender_archmon = player_defender.archmon if defender_health <= 0 do defender_archmon = Map.set(defender_archmon,"health", 0) defender_archmon = Map.set(defender_archmon,"is_ko", true) action = [ code: "ko", target: player_defender_genesis_address_hex ] else defender_archmon = Map.set(defender_archmon,"health", defender_health) action = [ code: "hit", target: player_defender_genesis_address_hex ] end player_defender = Map.set(player_defender,"archmon",defender_archmon ) player_attacker = Map.set(player_attacker,"last_action",action) player_attacker = Map.set(player_attacker,"action_points", player_attacker.action_points - 1) players = Map.set(players,player_attacker_genesis_address_hex, player_attacker) players = Map.set(players,player_defender_genesis_address_hex, player_defender) State.set("players", players) Contract.set_content(Json.to_string(action)) #Contract.set_content("attack done to : #{player_address},#{player_raw_transaction_address},#{player_raw_genesis_address},#{player_defender_without_hex},#{Json.to_string(player_attacker)}") end condition triggered_by: transaction, on: feed(), as: [ content: ( player = get_player(Chain.get_genesis_address(transaction.address)) player != nil && !player.archmon.is_ko && player.action_points > 0 ) ] actions triggered_by: transaction, on: feed() do players = State.get("players") player_genesis_address_hex = String.to_hex(Chain.get_genesis_address(transaction.address)) player = Map.get(players,player_genesis_address_hex) archmon = player.archmon xp_from_feed = 20 xp_after_feed = archmon.xp + xp_from_feed xp_to_next_level = get_xp_to_next_level(current_level) if xp_after_feed >= xp_to_next_level do add_xp = xp_after_feed - xp_to_next_level #level up archmon = level_up(archmon, add_xp ) else archmon = Map.set(archmon,"xp", xp_after_feed) end action = [ code: "feed", target: player_genesis_address_hex ] player = Map.set(player,"last_action", action) player = Map.set(player,"action_points", player.action_points - 1) player = Map.set(player,"archmon", archmon) players = Map.set(players,player_genesis_address_hex,player) State.set("players", players) Contract.set_content(Json.to_string(action)) end condition triggered_by: transaction, on: heal(), as: [ content: ( player = get_player(Chain.get_genesis_address(transaction.address)) player != nil && !player.archmon.is_ko && player.action_points > 0 ) ] actions triggered_by: transaction, on: heal() do players = State.get("players") player_genesis_address_hex = String.to_hex(Chain.get_genesis_address(transaction.address)) player = Map.get(players,player_genesis_address_hex) archmon = player.archmon if archmon.health + 2 < archmon.base_health do archmon = Map.set(archmon,"health", archmon.health + 2) else archmon = Map.set(archmon,"health", archmon.base_health) end action = [ code: "heal", target: player_genesis_address_hex ] player = Map.set(player,"last_action",action) player = Map.set(player,"action_points", player.action_points - 1 ) player = Map.set(player,"archmon",archmon) players = Map.set(players,player_genesis_address_hex,player) State.set("players", players) Contract.set_content(Json.to_string(action)) end condition triggered_by: transaction, on: refrech_action_points(), as: [ content: (player = get_player(Chain.get_genesis_address(transaction.address)) player != nil && player.consumed_day < State.get("day", 1)) ] actions triggered_by: transaction, on: refrech_action_points() do players = State.get("players") player_genesis_address_hex = String.to_hex(Chain.get_genesis_address(transaction.address)) player = Map.get(players,player_genesis_address_hex) player = Map.set(player,"action_points", 10) player = Map.set(player,"consumed_day",State.get("day",1)) players = Map.set(players,player_genesis_address_hex, player) State.set("players", player) end condition triggered_by: transaction, on: resurrect(), as: [ content: ( player = get_player(Chain.get_genesis_address(transaction.address)) player != nil && player.archmon.is_ko && player.consumed_rez_round < State.get("rez_round",1) ) ] actions triggered_by: transaction, on: resurrect() do players = State.get("players") player_genesis_address_hex = String.to_hex(Chain.get_genesis_address transaction.address) player = Map.get(players,player_genesis_address_hex ) Map.set(player.archmon, "health", player.archmon.base_health) Map.set(player,"consumed_rez_round", State.get("rez_round",1)) Map.set(players,player_genesis_address_hex,player) State.set("players",players) end fun save_action(player,action) do Map.set(player,"last_action",action) Map.set(player,"action_points", player.action_points - 1) player end fun level_up(archmon,add_xp) do archmon = Map.set(archmon,"base_health", archmon.base_health + 5) archmon = Map.set(archmon,"health", archmon.base_health + 5) archmon = Map.set(archmon,"base_power", archmon.base_power + 1) archmon = Map.set(archmon,"power", archmon.base_power + 1) archmon = Map.set(archmon,"level", archmon.level + 1) archmon = Map.set(archmon,"xp",add_xp) archmon end fun get_xp_to_next_level(current_level) do Math.pow(current_level, 2) * 10 end fun is_known(player_genesis_address) do players = State.get("players", Map.new()) player = Map.get(players, player_genesis_address) player != nil end fun get_player(player_genesis_address) do #player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players", Map.new()) Map.get(players, player_genesis_address, nil) end export fun get_player_info(player_genesis_address) do player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players", Map.new()) Map.get(players, player_genesis_address, nil) end export fun get_archmon_info(player_genesis_address) do player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players") player = Map.get(players, player_genesis_address) archmon = nil if player do archmon = player.archmon end archmon end export fun get_last_action(player_genesis_address) do player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players") player = Map.get(players, player_genesis_address) last_action = nil if player do last_action = player.last_action end last_action end
Content (0 B)
{ "day": 5, "players": { "00007FF81D78413058B8C9E2799E59F2BE28E3F454767D3DBE479403B40C4DFF5FE9": { "action_points": 10, "archmon": { "base_health": 10, "base_power": 2, "health": 10, "is_ko": false, "level": 1, "power": 2, "xp": 0 }, "consumed_day": 1, "consumed_rez_round": 1, "consumed_turn": 1, "last_action": null } }, "rez_round": 667, "turn": 16556 }
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Secret shared with 1 key
Encoded secret
436D5323318A6F5147EFB37EC84EE69D71CAFBA79784914B246DB6CBFA27E264B4482CB296CE36BAAB3265B199F1C808E511DED3DBD89E84D4623650
Authorized keys
- 00017877BCF4122095926A49489009649603AB129822A19EF9D573B8FD714911ED7F
Contract recipients (0)
Inputs (0)
Contract inputs (0)
Unspent outputs (0)
Previous public key
00017782C50D88FAF978FB2EE36900E0E1660280374FCFDD250D34A840ACD4EC306A
Previous signature
69BF70BE3D776F3272BA9E4B143DC26FD44E011309A08208CC4F73ECCDC2A6399F4868CE1A26C56D2B21BCB7EB2DEF486475BCBC689EBE267C49A4EF5F671C01
Origin signature
3045022015079F6BC2DB60B5F492071A8381BC7FEE86D0E6FECFC7CB40F95F4D34BDC970022100ED04D31C59533AC3232AEFF4B62CC0363B091A6693EFF2ED5A221C644CBC55C0
Proof of work
010204AA023E1E039788AD4B8F713C8871CA39A177414A99A0788993AD725B1FBB7AD5E4CAC86151A9E03451DCACB1EFC100B1E450FCEDAF5E5005F3A4C503D1D29712
Proof of integrity
00B84A63E2C1D4E61A1279DB73D20D79DE77B4751D93D0C0643615D3E3024641FA
Coordinator signature
CD44EF68DB23AE11B7CBC13630823CCCCCCD0FDABBD0F03533D9F26C29B41AAE318C45144F52789AAFE464474BF191F020BF8AF4294FC7DA284E5D98FC18DF09
Validator #1 public key
0001A5E6F6D02CE7E311CF3CC87C79329877BC7E086C52A92FDED417D6F7D43F13C5
Validator #1 signature
CDE88E93AA10F99D6FC8315F89929025F4F41B6520050FEBE6F8B71C14D4CF5D866A9F3DB02EB47875F61D05F85F31815CDDE72E87156BC533E9AFC412A66F07
Validator #2 public key
00013979F182FBF100A7D850091072443374862E8A007B24B5E14A1405B1F3B1F406
Validator #2 signature
14F6F4D1583DD4211D5DA897832C2E047E0F2851405B6764A136816D976C2DF9F22B30803561C2EABF7E043E0B03E2B4A8EF49FEF269F9B344A4493EB82A6000