@version 1 # Battlechain : Decentralized turn based battle game # max players number : 1000 # reset action points daily at midnight # action points can be used for : attack , heal , feed and many more coming ... # the reset is read and consumed when player do their first action of the day ( new day find) actions triggered_by: interval, at: "0 0 * * *" do current_day = State.get("day",1) State.set("day", current_day + 1 ) end # end turn every 5 minutes # player can do only one action per turn actions triggered_by: interval, at: "*/5 * * * *" do current_turn = State.get("turn",1) State.set("turn", current_turn + 1 ) end # resurrect all archmon every hour actions triggered_by: interval, at: "0 * * * *" do current_rez_round = State.get("rez_round",1) State.set("rez_round", current_rez_round + 1) end condition triggered_by: transaction, on: add_player(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player = get_player(Chain.get_genesis_address(player_previous_address)) player == nil ) ] actions triggered_by: transaction, on: add_player() do player_genesis_address = Chain.get_genesis_address(transaction.address) base_health = 10 base_power = 2 archmon = [ level: 1, xp: 0, base_health: base_health, base_power: base_power, health: base_health, power: base_power, is_ko: false ] player = [ action_points: 10, consumed_day: State.get("day",1), consumed_rez_round: State.get("rez_round",1), consumed_turn: State.get("turn",1) - 1 , last_action: nil, archmon: archmon ] players = State.get("players", Map.new()) players = Map.set(players,player_genesis_address, player) State.set("players",players) end #player_attacker = get_player(Chain.get_genesis_address(transaction.address)) #player_defender = get_player(Chain.get_genesis_address(player_address)) #player_attacker != nil && player_defender != nil #&& player_attacker_genesis_address != player_defender_genesis_address # && !player_attacker.archmon.is_ko #&& !player_defender.archmon.is_ko #&& player_attacker.action_points > 0 condition triggered_by: transaction, on: attack(player_address), as: [ content: ( player_attacker_previous_address = Chain.get_previous_address(transaction) player_attacker_genesis_address = Chain.get_genesis_address(player_attacker_previous_address) player_defender_genesis_address = Chain.get_genesis_address(String.to_hex(player_address)) player_attacker = get_player(player_attacker_genesis_address) player_defender = get_player(player_defender_genesis_address) player_attacker != nil && player_defender != nil && !player_attacker.archmon.is_ko && !player_defender.archmon.is_ko && player_attacker.action_points > 0 ) ] actions triggered_by: transaction, on: attack(player_address) do players = State.get("players") player_attacker_previous_address = Chain.get_previous_address(transaction) player_attacker_genesis_address = Chain.get_genesis_address(player_attacker_previous_address) player_defender_genesis_address = Chain.get_genesis_address(String.to_hex(player_address)) player_attacker = Map.get(players,player_attacker_genesis_address) player_defender = Map.get(players,player_defender_genesis_address) attacker_power = player_attacker.archmon.power defender_health = player_defender.archmon.health - attacker_power action = nil defender_archmon = player_defender.archmon if defender_health <= 0 do defender_archmon = Map.set(defender_archmon,"health", 0) defender_archmon = Map.set(defender_archmon,"is_ko", true) action = [ code: "ko", target: player_defender_genesis_address_hex ] else defender_archmon = Map.set(defender_archmon,"health", defender_health) action = [ code: "hit", target: player_defender_genesis_address_hex ] end player_defender = Map.set(player_defender,"archmon",defender_archmon ) player_attacker = Map.set(player_attacker,"last_action",action) player_attacker = Map.set(player_attacker,"action_points", player_attacker.action_points - 1) players = Map.set(players,player_attacker_genesis_address, player_attacker) players = Map.set(players,player_defender_genesis_address, player_defender) State.set("players", players) Contract.set_content(Json.to_string(action)) end condition triggered_by: transaction, on: feed(), as: [] actions triggered_by: transaction, on: feed() do players = State.get("players") player_genesis_address = Chain.get_genesis_address(transaction.address) player = Map.get(players,player_genesis_address) archmon = player.archmon xp_from_feed = 20 #xp_after_feed = archmon.xp + xp_from_feed Contract.set_content("feed from : #{player_genesis_address},#{Json.to_string(archmon)}, with xp : ${xp_after_feed}") end condition triggered_by: transaction, on: heal(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player = get_player(Chain.get_genesis_address(player_previous_address)) player != nil && !player.archmon.is_ko && player.action_points > 0 ) ] actions triggered_by: transaction, on: heal() do players = State.get("players") player_genesis_address_hex = Chain.get_genesis_address(transaction.address) player = Map.get(players,player_genesis_address_hex) archmon = player.archmon if archmon.health + 2 < archmon.base_health do archmon = Map.set(archmon,"health", archmon.health + 2) else archmon = Map.set(archmon,"health", archmon.base_health) end action = [ code: "heal", target: player_genesis_address_hex ] player = Map.set(player,"last_action",action) player = Map.set(player,"action_points", player.action_points - 1 ) player = Map.set(player,"archmon",archmon) players = Map.set(players,player_genesis_address_hex,player) State.set("players", players) Contract.set_content(Json.to_string(action)) end condition triggered_by: transaction, on: refresh_action_points(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player = get_player(Chain.get_genesis_address(player_previous_address)) player != nil && player.consumed_day < State.get("day", 1)) ] actions triggered_by: transaction, on: refresh_action_points() do players = State.get("players") player_genesis_address_hex = Chain.get_genesis_address(transaction.address) player = Map.get(players,player_genesis_address_hex) player = Map.set(player,"action_points", 10) player = Map.set(player,"consumed_day",State.get("day",1)) players = Map.set(players,player_genesis_address_hex, player) State.set("players", player) end condition triggered_by: transaction, on: resurrect(), as: [ content: ( player_previous_address = Chain.get_previous_address(transaction) player = get_player(Chain.get_genesis_address(player_previous_address)) player != nil && player.archmon.is_ko && player.consumed_rez_round < State.get("rez_round",1) ) ] actions triggered_by: transaction, on: resurrect() do players = State.get("players") player_genesis_address_hex = Chain.get_genesis_address(transaction.address) player = Map.get(players,player_genesis_address_hex ) Map.set(player.archmon, "health", player.archmon.base_health) Map.set(player,"consumed_rez_round", State.get("rez_round",1)) Map.set(players,player_genesis_address_hex,player) State.set("players",players) end fun save_action(player,action) do player = Map.set(player,"last_action",action) player = Map.set(player,"action_points", player.action_points - 1) player end fun level_up(archmon,add_xp) do archmon = Map.set(archmon,"base_health", archmon.base_health + 5) archmon = Map.set(archmon,"health", archmon.base_health + 5) archmon = Map.set(archmon,"base_power", archmon.base_power + 1) archmon = Map.set(archmon,"power", archmon.base_power + 1) archmon = Map.set(archmon,"level", archmon.level + 1) archmon = Map.set(archmon,"xp",add_xp) archmon end fun get_xp_to_next_level(current_level) do current_level * 20 end fun is_known(player_genesis_address) do players = State.get("players", Map.new()) player = Map.get(players, player_genesis_address) player != nil end fun get_player(player_genesis_address) do players = State.get("players", Map.new()) Map.get(players, player_genesis_address, nil) end export fun get_player_info(player_genesis_address) do player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players", Map.new()) Map.get(players, player_genesis_address, nil) end export fun get_archmon_info(player_genesis_address) do player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players") player = Map.get(players, player_genesis_address) archmon = nil if player do archmon = player.archmon end archmon end export fun get_last_action(player_genesis_address) do player_genesis_address = String.to_hex(player_genesis_address) players = State.get("players") player = Map.get(players, player_genesis_address) last_action = nil if player do last_action = player.last_action end last_action end
Content (0 B)
{ "day": 6, "players": { "00007FF81D78413058B8C9E2799E59F2BE28E3F454767D3DBE479403B40C4DFF5FE9": { "action_points": 10, "archmon": { "base_health": 10, "base_power": 2, "health": 10, "is_ko": false, "level": 1, "power": 2, "xp": 0 }, "consumed_day": 1, "consumed_rez_round": 1, "consumed_turn": 0, "last_action": null } }, "rez_round": 792, "turn": 19360 }
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Secret shared with 1 key
Encoded secret
4F0018A1F94FF03F4F4A983FFA8B9306027AD096DF2A36B65A4159603A89A406240B7275B2FFAA347C4C2F4140D9BF019D17B759AF6CE10427EA3B82
Authorized keys
- 00017877BCF4122095926A49489009649603AB129822A19EF9D573B8FD714911ED7F
Contract recipients (0)
Inputs (0)
Contract inputs (0)
Unspent outputs (0)
Previous public key
00019C6D9772B7B89179FC3F28B033C07F01A0F436FD51CEDF7CC54718B12939D20D
Previous signature
D183A357EF80512B16B108A318252E3204ABC69A4E5D058259E0F7B1AC04F70CB8B7F9764054B58F3657B593115369B2A6032282928B3ADA8B134B6A9A87950A
Origin signature
304602210092956C6932FF4055843797C460F0EF970FB4C02B5CD63F311C0D6DD776519F1F02210096B77C36D4443532A622DCB88AD9FB0980B588136F8564E57BACF6CF9CED3880
Proof of work
010204892A04DBE05192BCB662689E7E19700F3F7202028EF0A9F20635C4948436ED85A43BA3017281EE97781342DD8F24ED6F583B5FE542830FDB5191A11843A72A61
Proof of integrity
00F2C5A9D70288C13BA6DFE487018C39843D08B64ADA40FCDAE950643BF7FF7B9C
Coordinator signature
64938DEFF5DDE760B80810792E7ACD9CA730538F5BD5BD2FD89D9E85610D705EB748DC6C4F9E8CA2C969A9B000B2ED49E41B21E7EB00E47762248657743B2507
Validator #1 public key
000134C0EC1A10E466EAEF43BF20464C614B4FB1D4E7BD8FD72F107D756638FE43AB
Validator #1 signature
D75673F59FD9851DE1DA9D22583C50E0EAEB74352E4283215061D6181529C174033E69CBF0A5AD71D7F50F18CD845988A50120D9F645EC26488ECF78F2D4980C
Validator #2 public key
0001C889E476394F1D3361438AC70864AFCC1E3E4B25B62D42C6B38E4200B068B5C5
Validator #2 signature
9A0267DAD7C95059372888547EA4EFE9A774396EEF5C56DF4C1D569D70E98AB57E97037501E5FF255D3B1259D903758AA3B335B82ED3B903E0DAB26B6503CC04